382 cards found.

Akoum Boulderfoot

Creature Giant Warrior   4 / 5   {4}{R}{R} (6)

When Akoum Boulderfoot enters the battlefield, it deals 1 damage to any target.
"If you're in Akoum and you glimpse a shadow overhead, the worst thing you can do is duck."
—Chadir the Navigator



Color Identity: R,Red
Printings:
Rise of the Eldrazi ()

Foreign Names:

Formats:

Akoum Boulderfoot

Creature Giant Warrior   4 / 5   {4}{R}{R} (6)

When Akoum Boulderfoot enters the battlefield, it deals 1 damage to any target.



Color Identity: R,Red
Printings:
Rise of the Eldrazi ()

Foreign Names:

Formats:

Anaba Shaman

Creature Minotaur Shaman   2 / 2   {3}{R} (4)

{R}, {t}: Anaba Shaman deals 1 damage to any target.
Just try taking this bull by the horns.



Color Identity: R,Red
Printings:
Eighth Edition ()

Foreign Names:

Formats:

Anaba Shaman

Creature Minotaur Shaman   2 / 2   {3}{R} (4)

{R}, {t}: Anaba Shaman deals 1 damage to any target.



Color Identity: R,Red
Printings:
Eighth Edition ()

Foreign Names:

Formats:

Aven Envoy

Creature Bird Soldier   {U} (1)

Flying
Their grieving faces tell far more than a list of casualties ever could.



Color Identity: U,Blue
Printings:
Legions ()

Foreign Names:

Formats:

Aven Envoy

Creature Bird Soldier   {U} (1)

Flying



Color Identity: U,Blue
Printings:
Legions ()

Foreign Names:

Formats:

Azorius First-Wing

Creature Griffin   2 / 2   {W}{U} (2)

Flying, protection from enchantments
With a steady diet of lawbreakers, Azorius griffins inevitably develop a resistance to the contraband magic that taints much of their prey.



Color Identity: U,W,White,Blue
Printings:
Dissension ()

Foreign Names:

Formats:

Azorius First-Wing

Creature Griffin   2 / 2   {W}{U} (2)

Flying, protection from enchantments



Color Identity: U,W,White,Blue
Printings:
Dissension ()

Foreign Names:

Formats:

Bathe in Light

Instant {1}{W} (2)

Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
"Truth shines even in darkness. Those who march on the side of truth walk always in righteous light."



Color Identity: W,White
Printings:
Commander Anthology ()

Foreign Names:

Formats:

Bathe in Light

Instant {1}{W} (2)

Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
"Truth shines even in darkness. Those who march on the side of truth walk always in righteous light."



Color Identity: W,White
Printings:
Commander 2011 ()

Foreign Names:

Formats:

Bathe in Light

Instant {1}{W} (2)

Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
"Truth shines even in darkness. Those who march on the side of truth walk always in righteous light."



Color Identity: W,White
Printings:
Ravnica: City of Guilds ()

Foreign Names:

Formats:

Bathe in Light

Instant {1}{W} (2)

Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.



Color Identity: W,White
Printings:
Commander Anthology ()

Foreign Names:

Formats:

Bathe in Light

Instant {1}{W} (2)

Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.



Color Identity: W,White
Printings:
Commander 2011 ()

Foreign Names:

Formats:

Bathe in Light

Instant {1}{W} (2)

Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.



Color Identity: W,White
Printings:
Ravnica: City of Guilds ()

Foreign Names:

Formats:

Beastmaster Ascension

Enchantment {2}{G} (3)

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.



Color Identity: G,Green

Beastmaster Ascension

Enchantment {2}{G} (3)

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.



Color Identity: G,Green

Beastmaster Ascension

Enchantment {2}{G} (3)

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.



Color Identity: G,Green

Beastmaster Ascension

Enchantment {2}{G} (3)

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.



Color Identity: G,Green

Beastmaster Ascension

Enchantment {2}{G} (3)

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.



Color Identity: G,Green

Beastmaster Ascension

Enchantment {2}{G} (3)

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.



Color Identity: G,Green

No results found.
Bummer

382 cards found.